.. Aetherion documentation master file, created by sphinx-quickstart on Sat May 10 20:33:31 2025. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. Aetherion: Retro Isometric Game Engine ============================ .. image:: _static/aetherion-logo-128.png :align: center :alt: Aetherion Logo :width: 200 px Welcome to the documentation for **Aetherion**, a game engine designed to bridge the gap between classic and modern sandbox simulations. Inspired by titles like *Tibia*, *Terraria*, *Minecraft*, *Dwarf Fortress*, and *Valheim*, Aetherion offers a unique blend of 2D physics and deep world simulation. Overview -------- Aetherion is built upon the principles of: - **Tibia-like Physics**: Emulating the classic 2D physics system, providing a familiar yet enhanced experience. - **Advanced World Simulation**: Incorporating features like dynamic water physics and environmental interactions, akin to *Dwarf Fortress*. - **Entity-Component-System Architecture**: Leveraging the power of EnTT for efficient and flexible game object management. - **Modular Rendering**: While defaulting to a 2D top-down perspective, Aetherion should be able to supports alternative rendering strategies in the future, including 3D views. Contents -------- .. toctree:: :maxdepth: 2 :caption: Getting Started topics/getting_started/index topics/installation/index .. toctree:: :maxdepth: 2 :caption: Advanced Topics topics/physics_and_ecosystem/index topics/user_guide/index .. toctree:: :maxdepth: 2 :caption: Reference Indices and Tables ------------------ * :ref:`genindex` * :ref:`modindex` * :ref:`search`