.. _quick_start: Quick Start =========== This short walkthrough shows how to create a world, add an entity and query the voxel grid from Python. It assumes that the :ref:`installation` steps have been completed and that ``aetherion`` is importable. .. code-block:: python import aetherion # Create a world with 100x100x10 voxels world = aetherion.World(100, 100, 10) world.initialize_voxel_grid() # Create a basic entity using the helper interface entity = aetherion.EntityInterface( aetherion.Position(1, 2, 0), aetherion.Velocity(0.0, 0.0, 0.0), ) entity_id = world.create_entity(entity) # Store entity id in the voxel grid data = aetherion.GridData(terrainID=0, entityID=int(entity_id), eventID=0, lightingLevel=0.0) world.set_voxel(1, 2, 0, data) # Retrieve the voxel contents result = world.get_voxel(1, 2, 0) print(result.entityID) The C++ ``World`` object can be passed to other modules (such as a renderer) using ``World.get_ptr`` which returns a capsule pointer.